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I am a designer and programmer with an academic background in game design and analytic philosophy. I am excited by systems and AI design, particularly network theory and cellular automata.


I bring exciting, unusual mechanics to game design with fast, considered iteration. I can build ideas into cohesive game mechanics and systems, and also take fully designed mechanics and convert them into efficient, lightweight programming logic. I am keen to adapt and learn new methods and practices to adjust seamlessly into new team environments.

   WHO AM I   

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