I am a designer and programmer with an academic background in game design and analytic philosophy. I am excited by systems and AI design, particularly network theory and cellular automata.
I bring exciting, unusual mechanics to game design with fast, considered iteration. I can build ideas into cohesive game mechanics and systems, and also take fully designed mechanics and convert them into efficient, lightweight programming logic. I am keen to adapt and learn new methods and practices to adjust seamlessly into new team environments.